In the Sound project, students were supposed to make a story utilizing sound, a 1-2 minute sound recording was made of an event that could realistically happen in 1 to 2 minutes. Apps such as Adobe were necessary to edit these sounds on top of each other, resulting in a realistic event. Students were required to make at least 4 of these foley sounds, with the rest being able to be of the internet.
For this project, creating a realistic soundscape began with careful selection and recording of foley sounds. I planned each sound, considering their importance in the story. To capture the sound of footsteps, I chose a variety of surfaces including concrete, and a wooden floor to match different scenes. I made sure to wear appropriate footwear for each surface to achieve authentic and convincing sounds.
To add depth and realism to the scene, I included ambient sounds that I sourced from an online source. This included cityscape noises, such as distant traffic and the subtle hum of urban life, to create a realistic environment. These additional sounds were carefully selected to complement the foley recordings and enhance the overall atmosphere. In post-production, I used Adobe Audition to layer and synchronize the sounds, adjusting volume levels and applying subtle effects to ensure a convincing auditory experience. This meticulous editing process was crucial in bringing the story to life and immersing the listener in the narrative.\
Lastly, to make sure the recording was ready, I closed my eyes and played the audio. This technique allowed me to properly put my self in the audience's point of view, and decide if the project was ready for submission.
Final project: https://youtu.be/nCosW5l4ejs
Outline: Document97.docx
Recording of door closing: